Tetraedus
# Description
Tetraedus is a card game based on Triple Triad mechanics.
The first prototype (v0.1.0) was made in ~10 hours to get familiar with limited time game jams.
# Game modes
## Journey
The Journey mode is a ladder mode where the player can challenge the computer to gain reputation points. More reputation gives more stronger cards to challenge. If the player wins the match, they can trade an owned card with a card from the computer hand. If the player score is equal of greater than 7, the computer hand is shown, otherwise the cards are hidden and the player has to choose one blinded. After a card is selected it can't be changes with another one.
## Versus
The Versus mode is a local PvP mode where two people can challenge each other with a random set of cards.
# Game rules
The game rules are simple. Each player has 5 cards in their hand that can be placed on the board. The main objective is to get all the cards to the same color of the player's cards. One card can conquer another card if the adjacent value is greater then the other when placed. For example a card with a value of 3 can conquer a card with a value of 2 or lesser.
## The 0 cards
The 0 cards are an original game rule added in Tetraedus.
Cards with the value of 0 can conquer any other card, independently of the other card value. Cards with a value equal or greater than 1 can conquer a card with 0.
# Future plans
- Improve UI
- Improve AI
- Add more cards
- Add more game modes
Status | Prototype |
Platforms | HTML5 |
Author | MickTK |
Genre | Card Game, Puzzle |
Made with | Godot |
Tags | 2D, Godot, Indie, Singleplayer |
Average session | A few seconds |
Languages | English |
Inputs | Mouse, Smartphone |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
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